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Zoom Math Card Game, Ages 9 and Up, 100 Cards/Set
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A math game with a forward/backward twist! Players add cards and watch out for wilds cards that can send their scores zooming forward, backward or nowhere at all. Builds multiplication skills. Reinforces addition skills. Applies probability strategies. Aligns with learning standards. Includes 100 playing cards and instructions. For 1 to 4 players. Games/Manipulatives Type: Math Card Game; Age Recommendation: Ages 9 and Up; Quantity: 100 Cards/Set. |
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A math game with a forward/backward twist!
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Players add cards and watch out for wilds cards that can send their scores zooming forward, backward or nowhere at all.
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Builds multiplication skills.
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Reinforces addition skills.
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Applies probability strategies.
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Aligns with learning standards.
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Includes 100 playing cards and instructions.
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For 1 to 4 players.
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Magneti'books, Dinosaurs, 50 Pieces (10 Cards, 40 Magnetic Shapes), Ages 3 to 8 Years
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Cardboard magnetic educational game based on various themes; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Dinosaurs: 50 pieces (10 cards, 40 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10. |
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Discover new worlds with this exciting magnetic game!
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Comes with multiple magnets and cards.
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Match magnets to build up the scenes
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Opens like a book for easy play and storage.
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Get creative by mixing pieces to make different stories.
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Perfect for game to learn and have fun!
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Educational learning aid, enhancing cognition and dexterity.
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Large Judy Clock, Ages 5 to 9
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The Judy Clock makes learning to tell time simple and fun for children. Visible functioning gears maintain correct hour-hand and minute-hand relationships. The easy-to-read numerals show elapsed time in five-minute intervals and the permanently assembled wood clock measures 12. 75 in. x 13. 5 in. . Games/Manipulatives Type: Teaching Clock; Age Recommendation: 5 to 9. |
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Visible functioning gears maintain correct hour-hand and minute-hand relationships.
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Easy-to-read numerals show elapsed time in five-minute intervals.
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Includes a handy stand.
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Includes an informative teacher guide.
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Magneti'books, Fairy Tales, 40 Pieces (10 Cards, 30 Magnetic Shapes), Ages 3 to 8
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Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Fairy Tales: 40 pieces (10 cards, 30 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 10. |
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Discover new worlds with this exciting magnetic game!
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Comes with multiple magnets and cards.
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Match magnets to build up the scenes
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Opens like a book for easy play and storage.
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Get creative by mixing pieces to make different stories.
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Perfect for game to learn and have fun!
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Educational learning aid, enhancing cognition and dexterity.
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Rainbow Phonics Tiles, Ages 5 to 7
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Discover the magic of learning with our Rainbow Phonics Tiles collection. This set is color-coded and includes all essential letter patterns: consonants, short vowels, consonant digraphs, vowel digraphs, and split digraph. Housed in a self-contained storage box, it also features a pop-up whiteboard for dynamic learning. Various phoneme frames are included for building a myriad of words, making spelling a breeze. Games/Manipulatives Type: Alphabet/Phonics Game; Age Recommendation: Ages 5 to 7. |
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This comprehensive, all-inclusive collection offers 90 tiles and various phoneme frames, covering all major phonemes, including digraphs.
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A pop-up whiteboard is included for hands-on, interactive spelling and phonics practice, making learning both dynamic and engaging.
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The tiles are color-coded into groups, simplifying the teaching and sorting process while enhancing visual recognition skills.
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Housed in a robust, self-contained storage box, this set is perfect for easy transportation and clutter-free storage.
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Fraction Dominoes, Ages 8 to 12
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Transform your childs experience of learning fractions with Junior Learning Fraction Dominoes! This exciting 28-piece set of melamine dominoes comes in a durable collectors tin and promises hours of interactive learning. Watch as your child develops key fraction skills, critical thinking, and problem-solving abilities all while having fun. Games/Manipulatives Type: Fraction Game; Age Recommendation: Ages 8 to 12. |
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Interactive learning game encourages kids to grasp fraction concepts through play.
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Helps children master fractions, critical thinking, and problem-solving abilities.
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Made of durable melamine domino tiles for a lasting educational experience.
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Versatile gameplay is suitable for solo learning or group activities.
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Magneti'books, Alphabet, 142 Pieces (26 Cards, 116 Magnetic Shapes), Ages 3 to 8
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Cardboard magnetic educational game based on a theme; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Alphabet: 142 pieces (26 cards, 116 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 26. |
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Discover new worlds with this exciting magnetic game!
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Comes with multiple magnets and cards.
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Match magnets to build up the scenes
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Opens like a book for easy play and storage.
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Get creative by mixing pieces to make different stories.
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Perfect for game to learn and have fun!
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Educational learning aid, enhancing cognition and dexterity.
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Magneti'books, Girl's Costumes, 54 Pieces (8 Cards, 46 Magnetic Shapes), Ages 3 to 8
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Cardboard magnetic educational game based on various themes; composed of many magnets and cards. Once the book is opened, the object of the game is to use the magnetic background for the placement of magnets to recreate the scene indicated on the card. Children can also have fun mixing the various interchangeable pieces to create their own stories. Educational learning aid, enhancing cognition and dexterity. Girls Costumes: 54 pieces (8 cards, 46 magnetic shapes). Games/Manipulatives Type: Spatial Relations Manipulative; Age Recommendation: Ages 3 to 8; Number of Cards: 8. |
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Discover new worlds with this exciting magnetic game!
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Comes with multiple magnets and cards.
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Match magnets to build up the scenes
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Opens like a book for easy play and storage.
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Get creative by mixing pieces to make different stories.
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Perfect for game to learn and have fun!
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Educational learning aid, enhancing cognition and dexterity.
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Rainbow Phonics Magnetic Letters, Ages 4 to 7
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Unlock the magic of phonics with Junior Learnings Rainbow Phonics Magnetic Letters! This set is a comprehensive learning tool, containing 84 magnetic foam letters with a unique, in-built magnetic board for easy word building. Games/Manipulatives Type: Alphabet Game; Age Recommendation: Ages 4 to 7. |
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All-in-one set comes with 84 magnetic foam letters and a unique built-in magnetic board for immediate word building.
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A phonics progression teaching guide introduces new letters and word examples week by week.
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Includes a range of letter pattern components like consonants, vowels, digraphs, r-controlled vowels, and magic e.
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Letters are color-coded for easier identification and learning.
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